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How to install civ 4 patch 3.19
How to install civ 4 patch 3.19












how to install civ 4 patch 3.19

any team member can use any starting plot Liberate city nag no longer occurs twice for the same city in the same sessionĬity advisor nags do not occur when city is in disorderĪdvanced start: All team starting plot locations indicated with red circles Globe layer sub-options saved in user profile No messages about empire splits of players you have not yet met just like they get unselected if they win and cannot advanceĮspionage ratio for humans displayed in score tooltipįixed city Healthy/Unhealthy bonus display (events) Withdrawing units get unselected from their selection group Missile carriers carying missiles are no longer as reluctant to defend Vassals of a capitulating Master do not automatically sign peace with the victor No AI relationship penalty for declaring war on a third party if that AI is at war with the third party as well Own vassal cannot be considered "Worst Enemy" by the AI.ĪI less likely to build Executives if they can't afford to use them or already have enough of themĪI takes time already worked into consideration when selecting plot to work Spies no longer interrupt their mission when moving next to an enemy unit

how to install civ 4 patch 3.19

Re-added cap to number of active Corporation Executives (5)Īutomated Workers no longer idle when railroading is possibleĪI units considered unsuitable for city defense are no longer prevented from healing in citiesįixed bug that caused the AI to trade for resources it already had Global Warming is affected by unhealthy buildings in addition to nuclear explosions. Global warming takes into account the number of forests and jungles in the world Global warming in forests and jungles just removes those features, without turning plot to desert "Blessed Sea" event no longer tied to a specific shipīarbarian uprising events can occur only if you can build a counter unit "Mother lode" event: yields more gold on average "Friendly locals" event expires with Nationalism Goody hut gold now scales with game speedĬombat line of promotions not available to Siege Units in ships no longer gain fortification/espionage bonus Significantly increased barbarian ship spawnīunkers also protect against collateral damage from air units New Colonies no longer affect domination limit New Colonies cannot trade away their motherland techs under "No tech Brokering" option New Colonies have knowledge of their parent civ's maps New Colonies have their parent civ's tech brokering restrictions No withdrawal when attacking amphibiously Machine Gun and Anti-Tank get 20% air interception chance Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interceptionĪirship no longer gets bonus attacking shipsĪirship does 20% maximum air strike damage Horse archers no longer receive attack bonus against Trebuchetsĭestroyer: no longer upgrades to anything Gunships can Flank Attack Cannons, Artillery, Mobile Artilleryįlanking damage now depends on strength of defending unit, not on strength of siege weaponįlank attack now has a maximum number of siege units it can affect Sid Meier's Civilization IV: Beyond the Sword will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by Firaxis Games, and the Civilization Fan Community.Ĭavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons It incorporates numerous bug fixes, gameplay tweaks, and additional features like new map scripts. This will patch Sid Meier's Civilization IV: Beyond the Sword to the latest version 3.19. Civilization IV: Beyond the Sword - v3.19 Patch














How to install civ 4 patch 3.19